Blog Post 9 – game rules

Since my last blog post, my game rules have taken more shape.
After play-testing with my parents at home, I felt that the 5 dice, 5 shape and 5 tab structure was too busy. To avoid complicating my game I have decided to include only 4 shapes (circles, stars, squares and triangles), 4 colours (blue, yellow, green and magenta) and only 4 sections per the 4 tabs. This means that there will only be one dice with four different colours on it.

Green & Pink
Blue & Yellow! (just pretend plz, this sem has been rough and I ran out of yellow dots)
Page 1 and 2 with the game rules (to be updated)
Page 3 and 4. I decided the move the rules from behind the tabs to next to them. This will make it easier for my audience to play tactfully.
Sorry that the rules are not legible, not enough pixels in this measly JPG.


I was struggling with the variation of the colours per shapes on the tabs. I wanted to avoid repetition e.g. x 2 yellow triangles, x 2 blue circles etc.

Screen Shot 2018-05-25 at 4.10.23 pmScreen Shot 2018-05-25 at 4.11.12 pm

After showing my tutor, Richard, my problem, he helped me devise a system to ensure I would avoid this problem.

Screen Shot 2018-05-25 at 4.12.59 pm
The winning attempt!

I also showed him my new game prototypes and we agreed on the idea of each colour having a different theme. This brainstorming can be seen in the picture below:



Play-testing also helped me to see that the rule that followers cannot copy the person in front of them is too restricting considering the number of tabs and players. Therefore I made this a rule restricted to certain tabs.

With regard to these changes, the game rules are as follows:

To decide who the ringleader is, shuffle the booklets face down. The person with the booklet that has the lowest number on the cover (booklet 1) becomes the ringleader. The rest of the numbers on the booklets stipulate the order of the game play e.g. booklet ‘2’ goes second, booklet ‘3’ goes third and booklet ‘4’ goes last.
The ringleader can use the 16 tabs in any way they wish to decide what the current fashion trend is. Each booklet includes 4 different shapes with 4 different colours each:

  • Circles: blue, yellow, green, magenta
  • Triangles: blue, yellow, green, magenta
  • Stars: blue, yellow, green, magenta
  • Squares: blue, yellow, green, magenta

As an example, the ringleader may say that all green coloured shapes are in today. In this case, the more green colours a follower accumulates the more points they gain and the higher their chances are of becoming the ringleader in the next round. Ultimately, the goal is to emulate the ringleaders outfit combo to the best of your ability, without copying it entirely. To avoid the ringleader (player 1) from preventing other players from becoming the ringleader, they are only able to use a max of two same coloured shapes in one outfit combo e.g. green circle, green star, pink square, blue triangle.
To decide if the trend set by the ringleader is a success at the end of the round, the rest of the student body have their say. The ringleader roles the coloured dice and it decides which is the winning colour (blue, yellow, green or magenta).
The player that has the most of that coloured shape gains 10 additional points. The winner (the person with the most points) becomes the new ringleader.
The person with the least amount of points accumulated are booted out of the ‘popular group’ i.e. the game. This process continues until there is a winner, the most popular person in school.
If there are two winners the game enters ‘cat fight’ mode and the players need to tactfully use the rules on the back of each tab to try and thwart their components chances of winning.

If the dice lands on a blank space that means that the whole cohort thinks your outfit sucks and no one wins. This can only be used once in the game – if it happens again you keep rolling until a colour is landed on.

Each colour has a theme which influences the nature of its mechanics:

  • BLUE – cool:
    1. Other followers can’t use the same colour in that section – as a cool person their respect for you is too high and they simply cannot copy you.
    2. Bonus points (5) if you have the most at the end of the round (before the public vote)
  • YELLOW – safe:
    1. If a player gets points for having the most of this colour after the public vote, you get half the amount of those points (5)
    2. Swap point score (only if you have the most yellow pieces) with another player before/after public vote.
  • GREEN – envy
    1. Limits others scores or results in loss of points for other followers
    2. Swap outfit, or parts of it, with another player
  • MAGENTA – hot head
    1. Re-roll: at the end of the round and after the public vote, the person with the most magenta colours used can re-roll the dice. If the highest quantity of magenta used is shared between two or more people, then this ability becomes void.
    2. Players who try to copy any part of your outfit lose 5 points
    3. Highest magenta tabs can change the fashion trend

As mentioned at the end of blog post 7, I would like to emulate the illustrative and typographic style of Lucille Clerc in her 2013 book ‘Flip Fashion‘. At the moment I am working on outfit designs on Adobe Illustrator.



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