Blog Post 8: Game Prototyping – Stage 3

The working title of my game is ‘Mean Girls Make Fashion Rules?’. The nature of the ‘?’ will become apparent later on.

This game is based on strategy and chance. The concept is for players to use the tabs and the rules on them to thwart their players chances of winning and to gain the most points in order to win. The chance aspect of the game will be explained in the mechanics. The theme can be seen as ‘high school’ and ‘fashion’. The goal of the game is to gain the most points per round in order to be the most ‘popular’ girl in school.

At this point I am up to working on game rules.
The four tabs with 5 sections each allow for 128 potential combinations within my game.
To avoid players becoming bored easily I have made it a 4 player max game, which will result in 4 booklets.
The game functions on a ’rounds’ and ‘taking turns’ system and takes place in a high school setting.

The narrative/story is as follows:
Fitting in during high school is a big deal, but being popular and admired is an even bigger deal! In your group of three – four, one person is the ‘ringleader’. For the remaining, it is your role to best emulate the trends presented by the ringleader in order to gain the most points to become the new Queen B. But beware, the peasants, aka the rest of your cohort, have the last say in what becomes the new fashion trend and who becomes the new ringleader. Ultimately, they can result in your rise or your demise.

Mechanics:

Deciding who goes first will either be determined by:

  • Rolling dice: person with the highest number is the ‘ringleader’. The order of who plays chronologically for the followers will also be determined by the dice rolling; OR
  • Each booklet is numbered in a way that decides who the ‘ringleader’ is for the round e.g. numbers 1 – 4 stipulate the hierarchy in the group and the order for the taking turns system. The booklets are re-arranged and handed out before the game begins.

Whoever goes first is that rounds ‘ringleader’ and they use the four tabs in the booklet to decide what the current fashion trend is. Each booklet includes 5 different shapes with 4 different colours each:

  • circles: blue, yellow, green, pink
  • triangles: blue, yellow, green, pink
  • stars: blue, yellow, green, pink
  • squares: blue, yellow, green, pink
  • octagon: blue, yellow, green, pink

As an example, the ringleader may say that all green coloured shapes are in today. In this case, the more green colours a follower accumulates the more points they gain and the higher their chances are of becoming the ringleader in the next round.

To decide if the trend set by the ring leader is a success at end of the round, the rest of the student body have their say i.e. the ‘public vote’. The ringleader takes hold of the 5 dice with 4 different coloured variations per shape e.g.

  • DICE 1: circles – blue, yellow, green, pink
  • DICE 2: triangles – blue, yellow, green, pink
  • DICE 3: stars – blue, yellow, green, pink
  • DICE 4: squares – blue, yellow, green, pink
  • DICE 5: octagon – blue, yellow, green, pink

They shake up the dice and depending on which one comes out first, and the colour it lands on, the player who has the most of that coloured shape will win the round. The winner becomes the new ‘ringleader’. The person with the least amount of points accumulated are booted out of the ‘popular group’ i.e. the game. This process is continued until there is one person left, who is the most popular person in school. If there are two winners the game enters ‘cat fight’ mode and the players need to tactfully use the rules on the back of each tab to try and thwart their components chances of winning options e.g. more use of different coloured shapes which will make it harder to correlate with the winning colour decided by the dice.

Point system:

If a player is losing within the group the most points they can gain depends on how many coloured tabs they have chosen (5 point each) that correlates with that of the ringleaders. The colours chosen by the ringleader do not have to be copied in the exact same order, they can be arranged differently. The most points you can gain as a ‘follower’ are 20.
If the colour chosen by the public (e.g. yellow square) is a colour that one player has most of (even though the popular colour this round is green) then they have a chance of taking the lead, with 10 points up for grabs. Public vote = 10 points. If no one wins based on colour of that shape, it comes down to who has the most of that shape on their chosen tabs e.g. who has the most squares. If no one wins in general the dice are continuously rolled until someone becomes the new ringleader.
Whoever gains the most points collectively is the new ringleader and the person with the least points is booted out of the group i.e. the game.

No playtesting was done this week as I am trying to get my rules sorted first.
Another prototype was made this week and can be seen below:

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Cover showing number of booklet on the top right hand corner.
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Story and mechanics detailed on the first page.
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Demonstrates the 4 different colours available per shape.
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Bit hard to see: tabs flip to show different shapes and reveals the rules behind each tab

As for the ‘?’ in my game title, this is used to question really how influential the ‘popular’ girls are in high school without the acceptance of their peers.

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