Blog Post 6: Individual game prototype – stage 1

I went into my lesson certain with the idea of creating a board game similar to the group prototype ‘Summer Camp Quest’. Despite this, my ideas evolved more than expected as I prototyped and spoke to my tutor and classmate.

My ideas included:

1. Famous cult murder cases: 2-6 players
Each player is a person trying to avoid death by multiple cult leaders from real life murder cases. Aim is to know their tactics (based on previous cases) to come out alive, uncover these leaders to the police and serve justice. There are a pile of cards that each player has turns at picking up e.g. object cards to protect self, poison laced goblets etc. Some of the cult leaders faces are presented as an optical illusion. If you guess who they are within 30 seconds then that is a short cut for the player to escape them and send them to the police.

2. Policeman undercover in an evil cult trying to turn them good: 3-6 players
One person is the policeman and the rest of the players are cult members. No one knows who the policeman is and in order for them to un-brainwash the cult, the identity of the policeman must remain anonymous.

3. Memory match style cards: match the cult leader to the victim

4. Booklet/flip book style game with 4 different tabs and 5 different parts per tab:
2-6 players
There are different symbols per tab which make each tab unique e.g. star, circle, ‘T’, ‘square’ etc. At the back of each tab are rules.
What inspired me to used this idea for my game was the following book:

I grew up with this book as a kid and had so much fun re-arranging the plot lines of traditional fairytales.
Ahhh nothing like good ol’ polygamy to spice things up.

My favourite idea so far has definitely been idea 4. This is because it is quite unique compared to the other ideas in terms of structure. I feel it is an unconventional type of game but this is what can make it interesting and fun to work with. I am a little unsure exactly how it will work out mechanically and as a story.

So far the concepts I have in mind include:
– a fashion game: use the tabs to try and become the most successful fashion designer
– use the tabs to create the most deformed looking creature
These concepts are most likely to change as I begin to delve deeper into the prototyping phase of my game.

I am experimenting with stickers and paper in order to prototype how this game will work.

Ultimately, my fourth idea came up towards the end of class so there was not a lot of play-testing involved. Regardless, I am very excited to work on this game idea as I feel it appears simple but has a lot of potential to be very engaging and fun.

Despite the tutorial revolving around object-oriented ontology (OOO), my prototypes do not really utilise the concept. They all rely heavily on human perception and relationship with the world within the game, in order to reach a goal. In saying this, I do not think not that a philosophical carpentry exists within my prototypes as all the objects within them are connected to the human sense.

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