Blog post 5: Brainstorming ideas for the individual game

Game name: Name the face. 

This idea came to me during the 15 minute exercise in class where we were required to brainstorm a game idea using 2-3 game ‘lenses’. The lenses I chose included:

  • The Lens of Needs
  • The Lens of Projection

I remember being particularly inspired by the visuals on the ‘Lens of Projection’ card which featured a shadowy creature of some sort. It reminded me of the ‘stare and blink’ illusion pictures which I thought would be an interesting concept for a game.

Click image to be redirected to original source.

The game works with the ‘Lens of Projection’ as it provokes the person to use their imagination and readily available knowledge to guess who the figure is in order to win a round. This fulfils the needs of ‘survival’ and ‘esteem’ as the person feels the need to survive a round by guessing who the figure is quickly and if they guess it correctly first, their esteem rises.

Research to help generate and refine idea:

I tested this out on my classmate and myself and  I picked up on potential flaws:

  • irritated eyes from looking at the cards for too long
  • boredom with the slow process of the game e.g. looking at a card for 30 seconds in order to see the figures true identity
  • pointlessness of staring for 30 seconds as most people would be able to guess the identity of these figures just by looking at the images

In order to over come these issues I could implement the following strategies:

  • make it a shorter game with a maximum of 3 rounds, the third round being a tiebreaker
  • provide images of random objects in a Rorschach Inkblot test style, allow each person 30 seconds to write down what they think it is on game chart and move onto the next image. At the end of the round a game mediator assesses their answers as right or wrong. Whoever has the highest number of right answers wins.

The basic theme of this game is a mix between ‘real-life’, ‘imaginative’ and ‘historical’ and requires memory skill to play successfully. Game mechanics include the use of cards (with the face illusions) and actions undertaken by players during their turns e.g. writing down potential answers after looking at the card for 30 seconds.

I feel like the main audience for my game would be young people. I feel most mature aged people (30s-60s) would get bored easily and seek a game that is more mentally challenging.  Deteriorating eye sight could also prevent this game from being enjoyable for this audience. Younger people (20s) would probably turn this into a drinking game, which could be fun in testing how good their concentration and vision are while under the influence.
However, I feel this would be a fun game for most people to play, especially because it is so simple yet engaging through its competitive elements.

Developing this game prototype would not be too challenging. I would work with A4 laminated paper for the ‘illusions’ and print a couple of copies for the writing sheets. The only major problem would be the cost associated with printing ink and also creating the box for the game. Despite this, a prototype of this game is completely do-able.

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